If there is a change in this licensing approach, I'd certainly like to take advantage of it, too, especially if someone can come up with a simple scheme for bringing a second computer resource into play (particularly if that could run the second Kontakt 2 and come into my existing sound box through the S/PDIF connection!). Everything I read from the licensing says that they permit installation on a second system BUT the two are not to used at the same time (so it's the approach of you can use System 1 OR System 2). I'm surprised that the Support folks didn't give you a BIG "wave away" about using essentially TWO copies of Kontakt 2 at the same time. (I've been saying for weeks that the folks at the end of the telephone line in Sourthern California are a great bunch and ready to help! Meanwhile, we can't seem to get even the most minimal participation from the Berlin bunch at this Forum, so I'm taking the approach of just picking up the phone to get a quick answer until they banish me from that resource.) Load up FL to 2gb then drag in a big audio file.Glad you got help from NI support. I am on XP64 (no way in hell I'm changing, all my stuff works here) but it seems like anytime I approach 2GB, I start getting errors. This is why many pros move their samples around to a lot of different hard drives, so the strings load from one, the brass load from another, etc., eliminating any HD bottlenecks.Īs for FL and 2+ GB of RAM w/o jBridge, to be honest I need to run a 'lab test' to see if I can get it to work. Disk streaming is unfortunately even more intensive because not only does it tax the CPU quite a bit, your hard drive(s) have limited I/O bandwidth and may not be able to sustain a massive piece. Any time your computer has to play a lot of voices simultaneously (particularly if you have effects and such on them) you're going to have playback issues. Once you load that within FL, that jBridged plugin runs outside of your host.Īs for sound stopping in the middle of RAM-intense work, jBridge will not help that. So, for example, you might have Kontakt 4.32 appear in your Channel -> Add plugin list in FL. Hey folks,I'm new in this forum and start already with a problem, I hope someone can help me on.I run EWQLSO Gold as a VSTi in CUBASE SX3 on one. Also, I found that turning on DFD (direct from disk) in EWQLSO made my system unusable. But when I added memory (2G) I had less trouble. Some EWQLSO sounds use a tremendous amount of memory and this was the problem. Are you sure you're doing that? If you're using this system properly, jBridge should have made copies of all your plugins (or specific plugins that you selected) and added ".32" to the name. I use EWQLSO and sometimes I had problems, especially when I only had 2.5G for my system. Keep in mind you're not actually using jBridge unless you're loading the jBridge'd versions of plugins. I'm still experiencing the sound stopping in the middle of RAM intense points of my work. Am I not pointing to the new directory properly?
EWQLSO DFD MANUAL
I can't really tell a difference and without turning on multithreading and I'm wondering if I'm doing this incorrectly.ġ) When I tried it the way listed above, I couldn't load ANY of my FL studio plugins (even the vst/vsti's that came stock with Studio).Ģ) I then tried to have FL studio point to the a different directory as instructed in the manual that came with JBridge, by changing the directory on the File Tab within for extra VST search. Okay.I've tried this, both ways with JBridge. Also, you only really need to do this for plugins that use a lot of memory. *NOTE* Some plugins don't work well with JBridge, but in my own experience most of the big RAM-eaters work fine. Step 4) repeat this process for as many plugins as you like Step 3) rename it to the appropriate plugin (ex. Sample offset value greater than the zones S.Mod setting will be ignored and no sample offset will be applied.
EWQLSO DFD MOD
Step 2) copy the "plugin_name.32.dll" file from the Jbridge directory into your VST Plugins directory Remarks In DFD mode, the sample offset is dependent on the Sample Mod (S.Mod) value of the respective zones.